VI.WorldRotationDragThreshold
VI.WorldRotationDragThreshold
#Overview
name: VI.WorldRotationDragThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How much (degrees) you need to perform a rotation gesture before world rotation starts to happen.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ViewportInteraction/Private/ViewportWorldInteraction.cpp:54
Scope (from outer to inner):
file
namespace VI
Source code excerpt:
static FAutoConsoleVariable AllowWorldRotationPitchAndRoll( TEXT( "VI.AllowWorldRotationPitchAndRoll" ), 0, TEXT( "When enabled, you'll not only be able to yaw, but also pitch and roll the world when rotating by gripping with two hands" ) );
static FAutoConsoleVariable WorldScalingDragThreshold( TEXT( "VI.WorldScalingDragThreshold" ), 7.0f, TEXT( "How much you need to perform a scale gesture before world scaling starts to happen." ) );
static FAutoConsoleVariable WorldRotationDragThreshold( TEXT( "VI.WorldRotationDragThreshold" ), 8.0f, TEXT( "How much (degrees) you need to perform a rotation gesture before world rotation starts to happen." ) );
static FAutoConsoleVariable InertiaVelocityBoost( TEXT( "VI.InertiaVelocityBoost" ), 0.5f, TEXT( "How much to scale object velocity when releasing dragged simulating objects in Simulate mode" ) );
static FAutoConsoleVariable SweepPhysicsWhileSimulating( TEXT( "VI.SweepPhysicsWhileSimulating" ), 0, TEXT( "If enabled, simulated objects won't be able to penetrate other objects while being dragged in Simulate mode" ) );
static FAutoConsoleVariable PlacementInterpolationDuration( TEXT( "VI.PlacementInterpolationDuration" ), 0.6f, TEXT( "How long we should interpolate newly-placed objects to their target location." ) );
static FAutoConsoleVariable PlacementOffsetScaleWhileSimulating( TEXT( "VI.PlacementOffsetScaleWhileSimulating" ), 0.25f, TEXT( "How far to additionally offset objects (as a scalar percentage of the gizmo bounds) from the placement impact point while simulate mode is active" ) );
static FAutoConsoleVariable SmoothSnap( TEXT( "VI.SmoothSnap" ), 1, TEXT( "When enabled with grid snap, transformed objects will smoothly blend to their new location (instead of teleporting instantly)" ) );