VirtualMemoryLimitInKB
VirtualMemoryLimitInKB
#Overview
name: VirtualMemoryLimitInKB
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2195, section: [ProcessLimits]
- INI Section:
ProcessLimits
- Raw value:
0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1160
Scope (from outer to inner):
file
namespace anonymous
function void SetConfiguredProcessLimits
Source code excerpt:
void SetConfiguredProcessLimits()
{
int32 VirtualMemoryLimitInKB = 0;
if (GConfig)
{
GConfig->GetInt(TEXT("ProcessLimits"), TEXT("VirtualMemoryLimitInKB"), VirtualMemoryLimitInKB, GEngineIni);
}
// command line parameters take precendence
FParse::Value(FCommandLine::Get(), TEXT("virtmemkb="), VirtualMemoryLimitInKB);
if (VirtualMemoryLimitInKB > 0)
{
UE_LOG(LogInit, Display, TEXT("Limiting process virtual memory size to %d KB"), VirtualMemoryLimitInKB);
if (!FPlatformProcess::SetProcessLimits(EProcessResource::VirtualMemory, static_cast< uint64 >(VirtualMemoryLimitInKB) * 1024))
{
UE_LOG(LogInit, Fatal, TEXT("Could not limit process virtual memory usage to %d KB"), VirtualMemoryLimitInKB);
}
}
}
UWorld* CreatePIEWorldByLoadingFromPackage(const FWorldContext& WorldContext, const FString& SourceWorldPackage, UPackage*& OutPackage)
{