VisRT

VisRT

#Overview

name: VisRT

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3354

Scope (from outer to inner):

file
function     void CreateConsoleVariables

Source code excerpt:

	IConsoleManager::Get().RegisterConsoleCommand(TEXT("VisualizeTexture"),	TEXT("To visualize internal textures"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("Vis"),	TEXT("short version of visualizetexture"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("VisRT"),	TEXT("GUI for visualizetexture"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("HighResShot"),	TEXT("High resolution screenshots ResolutionX(int32)xResolutionY(int32) Or Magnification(float) [CaptureRegionX(int32) CaptureRegionY(int32) CaptureRegionWidth(int32) CaptureRegionHeight(int32) MaskEnabled(int32) DumpBufferVisualizationTargets(int32) CaptureHDR(int32)]\nExample: HighResShot 500x500 50 50 120 500 1 1 1"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("DumpUnbuiltLightInteractions"),	TEXT("Logs all lights and primitives that have an unbuilt interaction."), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("Stat MapBuildData"),	TEXT(""), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetViewState"), TEXT("Reset some state (e.g. TemporalAA index) to make rendering more deterministic (for automated screenshot verification)"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.RHI.Name"),		TEXT("Show current RHI's name"), ECVF_Cheat);
	IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetRenderTargetsExtent"), TEXT("To reset internal render target extents"), ECVF_Cheat);