VisRT
VisRT
#Overview
name: VisRT
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
GUI for visualizetexture
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3354
Scope (from outer to inner):
file
function void CreateConsoleVariables
Source code excerpt:
IConsoleManager::Get().RegisterConsoleCommand(TEXT("VisualizeTexture"), TEXT("To visualize internal textures"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("Vis"), TEXT("short version of visualizetexture"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("VisRT"), TEXT("GUI for visualizetexture"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("HighResShot"), TEXT("High resolution screenshots ResolutionX(int32)xResolutionY(int32) Or Magnification(float) [CaptureRegionX(int32) CaptureRegionY(int32) CaptureRegionWidth(int32) CaptureRegionHeight(int32) MaskEnabled(int32) DumpBufferVisualizationTargets(int32) CaptureHDR(int32)]\nExample: HighResShot 500x500 50 50 120 500 1 1 1"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("DumpUnbuiltLightInteractions"), TEXT("Logs all lights and primitives that have an unbuilt interaction."), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("Stat MapBuildData"), TEXT(""), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetViewState"), TEXT("Reset some state (e.g. TemporalAA index) to make rendering more deterministic (for automated screenshot verification)"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.RHI.Name"), TEXT("Show current RHI's name"), ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(TEXT("r.ResetRenderTargetsExtent"), TEXT("To reset internal render target extents"), ECVF_Cheat);