voice.MicInputGain
voice.MicInputGain
#Overview
name: voice.MicInputGain
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The default gain amount in linear amplitude.\nValue: Gain multiplier.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp:26
Scope: file
Source code excerpt:
static float MicInputGainCvar = 1.0f;
FAutoConsoleVariableRef CVarMicInputGain(
TEXT("voice.MicInputGain"),
MicInputGainCvar,
TEXT("The default gain amount in linear amplitude.\n")
TEXT("Value: Gain multiplier."),
ECVF_Default);
static float MicStereoBiasCvar = 0.0f;
#Loc: <Workspace>/Engine/Source/Runtime/Online/Voice/Private/Windows/VoiceCaptureWindows.cpp:450
Scope (from outer to inner):
file
function void FVoiceCaptureWindows::ProcessData
Source code excerpt:
const float MicNoiseGateReleaseTime = NoiseGateReleaseTimeCVar->GetFloat();
static IConsoleVariable* MicInputGainCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicInputGain"));
check(MicInputGainCVar);
const float MicInputGain = MicInputGainCVar->GetFloat();
static IConsoleVariable* MicStereoBiasCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicStereoBias"));
check(MicStereoBiasCVar);
const float MicStereoBias = FMath::Clamp(MicStereoBiasCVar->GetFloat(), -1.0f, 1.0f);