voice.MicNoiseAttackTime
voice.MicNoiseAttackTime
#Overview
name: voice.MicNoiseAttackTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the fade-in time for our noise gate.\nValue: Number of seconds we fade in over.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp:58
Scope: file
Source code excerpt:
static float MicNoiseGateAttackTimeCvar = 0.05f;
FAutoConsoleVariableRef CVarMicNoiseGateAttackTime(
TEXT("voice.MicNoiseAttackTime"),
MicNoiseGateAttackTimeCvar,
TEXT("Sets the fade-in time for our noise gate.\n")
TEXT("Value: Number of seconds we fade in over."),
ECVF_Default);
static float MicNoiseGateReleaseTimeCvar = 0.30f;
#Loc: <Workspace>/Engine/Source/Runtime/Online/Voice/Private/Windows/VoiceCaptureWindows.cpp:442
Scope (from outer to inner):
file
function void FVoiceCaptureWindows::ProcessData
Source code excerpt:
const float MicNoiseGateThreshold = NoiseGateThresholdCVar->GetFloat();
static IConsoleVariable* NoiseGateAttackTimeCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicNoiseAttackTime"));
check(NoiseGateAttackTimeCVar);
const float MicNoiseGateAttackTime = NoiseGateAttackTimeCVar->GetFloat();
static IConsoleVariable* NoiseGateReleaseTimeCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicNoiseReleaseTime"));
check(NoiseGateReleaseTimeCVar);
const float MicNoiseGateReleaseTime = NoiseGateReleaseTimeCVar->GetFloat();