voice.MicNoiseReleaseTime
voice.MicNoiseReleaseTime
#Overview
name: voice.MicNoiseReleaseTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the fade out time for our noise gate.\nValue: Number of seconds we fade out over.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp:66
Scope: file
Source code excerpt:
static float MicNoiseGateReleaseTimeCvar = 0.30f;
FAutoConsoleVariableRef CVarMicNoiseGateReleaseTime(
TEXT("voice.MicNoiseReleaseTime"),
MicNoiseGateReleaseTimeCvar,
TEXT("Sets the fade out time for our noise gate.\n")
TEXT("Value: Number of seconds we fade out over."),
ECVF_Default);
static int32 NumVoiceChannelsCvar = 1;
#Loc: <Workspace>/Engine/Source/Runtime/Online/Voice/Private/Windows/VoiceCaptureWindows.cpp:446
Scope (from outer to inner):
file
function void FVoiceCaptureWindows::ProcessData
Source code excerpt:
const float MicNoiseGateAttackTime = NoiseGateAttackTimeCVar->GetFloat();
static IConsoleVariable* NoiseGateReleaseTimeCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicNoiseReleaseTime"));
check(NoiseGateReleaseTimeCVar);
const float MicNoiseGateReleaseTime = NoiseGateReleaseTimeCVar->GetFloat();
static IConsoleVariable* MicInputGainCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicInputGain"));
check(MicInputGainCVar);
const float MicInputGain = MicInputGainCVar->GetFloat();