voice.MicNoiseReleaseTime

voice.MicNoiseReleaseTime

#Overview

name: voice.MicNoiseReleaseTime

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp:66

Scope: file

Source code excerpt:

static float MicNoiseGateReleaseTimeCvar = 0.30f;
FAutoConsoleVariableRef CVarMicNoiseGateReleaseTime(
	TEXT("voice.MicNoiseReleaseTime"),
	MicNoiseGateReleaseTimeCvar,
	TEXT("Sets the fade out time for our noise gate.\n")
	TEXT("Value: Number of seconds we fade out over."),
	ECVF_Default);

static int32 NumVoiceChannelsCvar = 1;

#Loc: <Workspace>/Engine/Source/Runtime/Online/Voice/Private/Windows/VoiceCaptureWindows.cpp:446

Scope (from outer to inner):

file
function     void FVoiceCaptureWindows::ProcessData

Source code excerpt:

			const float MicNoiseGateAttackTime = NoiseGateAttackTimeCVar->GetFloat();

			static IConsoleVariable* NoiseGateReleaseTimeCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicNoiseReleaseTime"));
			check(NoiseGateReleaseTimeCVar);
			const float MicNoiseGateReleaseTime = NoiseGateReleaseTimeCVar->GetFloat();

			static IConsoleVariable* MicInputGainCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("voice.MicInputGain"));
			check(MicInputGainCVar);
			const float MicInputGain = MicInputGainCVar->GetFloat();