vr.HiddenAreaMask

vr.HiddenAreaMask

#Overview

name: vr.HiddenAreaMask

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/HeadMountedDisplayConsoleCommands.cpp:24

Scope: file

Source code excerpt:

*/
static TAutoConsoleVariable<int32> CVarHiddenAreaMask(
	TEXT("vr.HiddenAreaMask"),
	1,
	*LOCTEXT("CVarText_HiddenAreaMask", "Enable or disable hidden area mask\n0: disabled\n1: enabled").ToString(),
	ECVF_Scalability | ECVF_RenderThreadSafe);

static TAutoConsoleVariable<float> CVarPixelDensity(
	TEXT("vr.PixelDensity"),

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:866

Scope (from outer to inner):

file
function     bool IsHMDHiddenAreaMaskActive

Source code excerpt:

{
	// Query if we have a custom HMD post process mesh to use
	static const auto* const HiddenAreaMaskCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("vr.HiddenAreaMask"));

	return
		HiddenAreaMaskCVar != nullptr &&
		// Any thread is used due to FViewInfo initialization.
		HiddenAreaMaskCVar->GetValueOnAnyThread() == 1 &&
		GEngine &&