vr.HiddenAreaMask
vr.HiddenAreaMask
#Overview
name: vr.HiddenAreaMask
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable or disable hidden area mask\n0: disabled\n1: enabled
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/HeadMountedDisplayConsoleCommands.cpp:24
Scope: file
Source code excerpt:
*/
static TAutoConsoleVariable<int32> CVarHiddenAreaMask(
TEXT("vr.HiddenAreaMask"),
1,
*LOCTEXT("CVarText_HiddenAreaMask", "Enable or disable hidden area mask\n0: disabled\n1: enabled").ToString(),
ECVF_Scalability | ECVF_RenderThreadSafe);
static TAutoConsoleVariable<float> CVarPixelDensity(
TEXT("vr.PixelDensity"),
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:866
Scope (from outer to inner):
file
function bool IsHMDHiddenAreaMaskActive
Source code excerpt:
{
// Query if we have a custom HMD post process mesh to use
static const auto* const HiddenAreaMaskCVar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("vr.HiddenAreaMask"));
return
HiddenAreaMaskCVar != nullptr &&
// Any thread is used due to FViewInfo initialization.
HiddenAreaMaskCVar->GetValueOnAnyThread() == 1 &&
GEngine &&