vr.SpectatorScreenMode

vr.SpectatorScreenMode

#Overview

name: vr.SpectatorScreenMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/HeadMountedDisplayConsoleCommands.cpp:268

Scope: file

Source code excerpt:


static FAutoConsoleCommand CSpectatorModeCmd(
	TEXT("vr.SpectatorScreenMode"),
	*LOCTEXT("CVarText_SpectatorScreenMode", "Changes the look of the spectator if supported by the HMD plugin.\n 0: disable mirroring\n 1: single eye\n 2: stereo pair\nNumbers larger than 2 may be possible and specify HMD plugin-specific variations.\nNegative values are treated the same as 0.").ToString(),
	FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(SpectatorScreenMode));

static void HMDResetPosition(const TArray<FString>& Args, UWorld*, FOutputDevice& Ar)
{
	if (GEngine && GEngine->XRSystem.IsValid())