VREd.AssetEditorUIResolutionX

VREd.AssetEditorUIResolutionX

#Overview

name: VREd.AssetEditorUIResolutionX

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:109

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static FAutoConsoleVariable EditorUISize( TEXT( "VREd.EditorUISize" ), 70.0f, TEXT( "How big editor UIs should be" ) );
	static FAutoConsoleVariable EditorUIScale( TEXT( "VREd.EditorUIScale" ), 2.0f, TEXT( "How much to scale up (or down) editor UIs for VR" ) );
	static FAutoConsoleVariable AssetEditorUIResolutionX( TEXT( "VREd.AssetEditorUIResolutionX" ), 1920, TEXT( "Horizontal resolution to use for VR editor asset editor UI render targets" ) );
	static FAutoConsoleVariable AssetEditorUIResolutionY( TEXT( "VREd.AssetEditorUIResolutionY" ), 1080, TEXT( "Vertical resolution to use for VR editor asset editor UI render targets" ) );
	static FAutoConsoleVariable RadialMenuFadeDelay( TEXT( "VREd.RadialMenuFadeDelay" ), 0.2f, TEXT( "The delay for the radial menu after selecting a button" ) );
	static FAutoConsoleVariable UIAbsoluteScrollSpeed( TEXT( "VREd.UIAbsoluteScrollSpeed" ), 8.0f, TEXT( "How fast the UI scrolls when dragging the touchpad" ) );
	static FAutoConsoleVariable UIRelativeScrollSpeed( TEXT( "VREd.UIRelativeScrollSpeed" ), 0.75f, TEXT( "How fast the UI scrolls when holding an analog stick" ) );
	static FAutoConsoleVariable MinUIScrollDeltaForInertia( TEXT( "VREd.MinUIScrollDeltaForInertia" ), 0.25f, TEXT( "Minimum amount of touch pad input before inertial UI scrolling kicks in" ) );
	static FAutoConsoleVariable UIPressHapticFeedbackStrength( TEXT( "VREd.UIPressHapticFeedbackStrength" ), 0.4f, TEXT( "Strenth of haptic when clicking on the UI" ) );