VREd.DefaultCameraUIResolutionX
VREd.DefaultCameraUIResolutionX
#Overview
name: VREd.DefaultCameraUIResolutionX
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Horizontal resolution to use for VR editor UI render targets
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:124
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static const FTransform DefaultColorPickerTransform( FRotator( -10, 180, 0), FVector( 30, 35, 0 ), FVector( 1 ) );
static const FTransform DefaultActorPreviewTransform(FRotator(-20, 120, 0), FVector(50, -60, 0), FVector(1));
static FAutoConsoleVariable DefaultCameraUIResolutionX( TEXT( "VREd.DefaultCameraUIResolutionX" ), 1400, TEXT( "Horizontal resolution to use for VR editor UI render targets" ) );
static FAutoConsoleVariable DefaultCameraUIResolutionY( TEXT( "VREd.DefaultCameraUIResolutionY" ), 787, TEXT( "Vertical resolution to use for VR editor UI render targets" ) );
static FAutoConsoleVariable CameraPreviewUISize( TEXT( "VREd.CameraPreviewUISize" ), 50.0f, TEXT( "How big camera preview UIs should be" ) );
}
const VREditorPanelID UVREditorUISystem::SequencerPanelID = VREditorPanelID("SequencerUI");