VREd.DefaultCameraUIResolutionY

VREd.DefaultCameraUIResolutionY

#Overview

name: VREd.DefaultCameraUIResolutionY

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:125

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static const FTransform DefaultActorPreviewTransform(FRotator(-20, 120, 0), FVector(50, -60, 0), FVector(1));
	static FAutoConsoleVariable DefaultCameraUIResolutionX( TEXT( "VREd.DefaultCameraUIResolutionX" ), 1400, TEXT( "Horizontal resolution to use for VR editor UI render targets" ) );
	static FAutoConsoleVariable DefaultCameraUIResolutionY( TEXT( "VREd.DefaultCameraUIResolutionY" ), 787, TEXT( "Vertical resolution to use for VR editor UI render targets" ) );
	static FAutoConsoleVariable CameraPreviewUISize( TEXT( "VREd.CameraPreviewUISize" ), 50.0f, TEXT( "How big camera preview UIs should be" ) );
}


const VREditorPanelID UVREditorUISystem::SequencerPanelID = VREditorPanelID("SequencerUI");
const VREditorPanelID UVREditorUISystem::InfoDisplayPanelID = VREditorPanelID("InfoDisplay");