VREd.DefaultEditorUIResolutionX
VREd.DefaultEditorUIResolutionX
#Overview
name: VREd.DefaultEditorUIResolutionX
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Horizontal resolution to use for VR editor UI render targets
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:101
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable SequencerUIResolutionX(TEXT("VREd.SequencerUIResolutionX"), 960, TEXT("Horizontal resolution to use for Sequencer UI render targets"));
static FAutoConsoleVariable SequencerUIResolutionY(TEXT("VREd.SequencerUIResolutionY"), 600, TEXT("Vertical resolution to use for Sequencer UI render targets"));
static FAutoConsoleVariable DefaultEditorUIResolutionX( TEXT( "VREd.DefaultEditorUIResolutionX" ), 1024, TEXT( "Horizontal resolution to use for VR editor UI render targets" ) );
static FAutoConsoleVariable DefaultEditorUIResolutionY( TEXT( "VREd.DefaultEditorUIResolutionY" ), 1024, TEXT( "Vertical resolution to use for VR editor UI render targets" ) );
static FAutoConsoleVariable DefaultRadialElementResolutionX(TEXT("VREd.DefaultRadialElementResolutionX"), 350, TEXT("Horizontal resolution to use for VR editor radial UI render targets"));
static FAutoConsoleVariable DefaultRadialElementResolutionY(TEXT("VREd.DefaultRadialElementResolutionY"), 350, TEXT("Vertical resolution to use for VR editor radial UI render targets"));
static FAutoConsoleVariable QuickMenuUIResolutionX( TEXT( "VREd.QuickMenuUIResolutionX" ), 1200, TEXT( "Horizontal resolution to use for Quick Menu VR UI render targets" ) );
static FAutoConsoleVariable QuickMenuUIResolutionY( TEXT( "VREd.QuickMenuUIResolutionY" ), 1075, TEXT( "Vertical resolution to use for Quick Menu VR UI render targets" ) );
static FAutoConsoleVariable EditorUISize( TEXT( "VREd.EditorUISize" ), 70.0f, TEXT( "How big editor UIs should be" ) );