VREd.DefaultWorldToMeters
VREd.DefaultWorldToMeters
#Overview
name: VREd.DefaultWorldToMeters
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Default world to meters scale
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorMode.cpp:62
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
FAutoConsoleVariable DefaultVRNearClipPlane(TEXT("VREd.DefaultVRNearClipPlane"), 5.0f, TEXT("The near clip plane to use for VR"));
static FAutoConsoleVariable SlateDragDistanceOverride( TEXT( "VREd.SlateDragDistanceOverride" ), 40.0f, TEXT( "How many pixels you need to drag before a drag and drop operation starts in VR" ) );
FAutoConsoleVariable DefaultWorldToMeters(TEXT("VREd.DefaultWorldToMeters"), 100.0f, TEXT("Default world to meters scale"));
static FAutoConsoleVariable ShowHeadVelocity( TEXT( "VREd.ShowHeadVelocity" ), 0, TEXT( "Whether to draw a debug indicator that shows how much the head is accelerating" ) );
static FAutoConsoleVariable HeadVelocitySmoothing( TEXT( "VREd.HeadVelocitySmoothing" ), 0.95f, TEXT( "How much to smooth out head velocity data" ) );
static FAutoConsoleVariable HeadVelocityMinRadius( TEXT( "VREd.HeadVelocityMinRadius" ), 0.0f, TEXT( "How big the inner circle of the head velocity ring should be" ) );
static FAutoConsoleVariable HeadVelocityMaxRadius( TEXT( "VREd.HeadVelocityMaxRadius" ), 10.0f, TEXT( "How big the outer circle of the head velocity ring should be" ) );
static FAutoConsoleVariable HeadVelocityMinLineThickness( TEXT( "VREd.HeadVelocityMinLineThickness" ), 0.05f, TEXT( "How thick the head velocity ring lines should be" ) );