VREd.DockUIDragSmoothingAmount
VREd.DockUIDragSmoothingAmount
#Overview
name: VREd.DockUIDragSmoothingAmount
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How much to smooth out motion when dragging UI (frame rate sensitive)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorDockableWindow.cpp:20
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable DockUIHoverScale( TEXT( "VREd.DockUIHoverScale" ), 1.1f, TEXT( "How big the selection bar gets when you hover over it" ) );
static FAutoConsoleVariable DockUIHoverAnimationDuration( TEXT( "VREd.DockUIHoverAnimationDuration" ), 0.15f, TEXT( "How quick the hover animation should complete in" ) );
static FAutoConsoleVariable DockUIDragSmoothingAmount( TEXT( "VREd.DockUIDragSmoothingAmount" ), 0.85f, TEXT( "How much to smooth out motion when dragging UI (frame rate sensitive)" ) );
}
AVREditorDockableWindow::AVREditorDockableWindow(const FObjectInitializer& ObjectInitializer) :
Super(ObjectInitializer),
bIsLaserAimingTowardUI(false),