VREd.EditorUISize
VREd.EditorUISize
#Overview
name: VREd.EditorUISize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How big editor UIs should be
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:107
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable QuickMenuUIResolutionX( TEXT( "VREd.QuickMenuUIResolutionX" ), 1200, TEXT( "Horizontal resolution to use for Quick Menu VR UI render targets" ) );
static FAutoConsoleVariable QuickMenuUIResolutionY( TEXT( "VREd.QuickMenuUIResolutionY" ), 1075, TEXT( "Vertical resolution to use for Quick Menu VR UI render targets" ) );
static FAutoConsoleVariable EditorUISize( TEXT( "VREd.EditorUISize" ), 70.0f, TEXT( "How big editor UIs should be" ) );
static FAutoConsoleVariable EditorUIScale( TEXT( "VREd.EditorUIScale" ), 2.0f, TEXT( "How much to scale up (or down) editor UIs for VR" ) );
static FAutoConsoleVariable AssetEditorUIResolutionX( TEXT( "VREd.AssetEditorUIResolutionX" ), 1920, TEXT( "Horizontal resolution to use for VR editor asset editor UI render targets" ) );
static FAutoConsoleVariable AssetEditorUIResolutionY( TEXT( "VREd.AssetEditorUIResolutionY" ), 1080, TEXT( "Vertical resolution to use for VR editor asset editor UI render targets" ) );
static FAutoConsoleVariable RadialMenuFadeDelay( TEXT( "VREd.RadialMenuFadeDelay" ), 0.2f, TEXT( "The delay for the radial menu after selecting a button" ) );
static FAutoConsoleVariable UIAbsoluteScrollSpeed( TEXT( "VREd.UIAbsoluteScrollSpeed" ), 8.0f, TEXT( "How fast the UI scrolls when dragging the touchpad" ) );
static FAutoConsoleVariable UIRelativeScrollSpeed( TEXT( "VREd.UIRelativeScrollSpeed" ), 0.75f, TEXT( "How fast the UI scrolls when holding an analog stick" ) );
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h:48
Scope: file
Source code excerpt:
TObjectPtr<UStaticMesh> PanelMesh = nullptr;
/** Optional override for "VREd.EditorUISize". Leave at 0 for default. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VR Mode UI")
float EditorUISize = 0.0f;
/** Turn off handles under window? (X-To-Close, movement bar...) */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VR Mode UI")
bool bHideWindowHandles = false;