VREd.ForceVRMode

VREd.ForceVRMode

#Overview

name: VREd.ForceVRMode

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorModule.cpp:88

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

namespace VREd
{
	static FAutoConsoleCommand ForceVRMode( TEXT( "VREd.ForceVRMode" ), TEXT( "Toggles VREditorMode, even if not in immersive VR" ), FConsoleCommandDelegate::CreateStatic( &FVREditorModule::ToggleForceVRMode ) );
}

void FVREditorModule::StartupModule()
{
	LLM_SCOPE_BYNAME(TEXT("VREditor"));

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp:90

Scope (from outer to inner):

file
function     void CheckAndMaybeGoToVRModeInternal

Source code excerpt:

		else if (FParse::Param(FCommandLine::Get(), TEXT("ForceVREditor")))
		{
			GEngine->DeferredCommands.Add(TEXT("VREd.ForceVRMode"));
		}
	}
}

int32 EditorInit( IEngineLoop& EngineLoop )
{