VREd.GridHeightOffset
VREd.GridHeightOffset
#Overview
name: VREd.GridHeightOffset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Height offset for the world movement grid. Useful when tracking space is not properly calibrated
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:31
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable GridFadeStartVelocity( TEXT( "VREd.GridFadeStartVelocity" ), 10.f, TEXT( "Grid fade duration" ) );
static FAutoConsoleVariable GridMaxOpacity( TEXT( "VREd.GridMaxFade" ), 0.8f, TEXT( "Grid maximum opacity" ) );
static FAutoConsoleVariable GridHeightOffset( TEXT( "VREd.GridHeightOffset" ), 0.0f, TEXT( "Height offset for the world movement grid. Useful when tracking space is not properly calibrated" ) );
static FAutoConsoleVariable WorldMovementFogOpacity( TEXT( "VREd.WorldMovementFogOpacity" ), 0.8f, TEXT( "How opaque the fog should be at the 'end distance' (0.0 - 1.0)" ) );
static FAutoConsoleVariable WorldMovementFogStartDistance( TEXT( "VREd.WorldMovementFogStartDistance" ), 300.0f, TEXT( "How far away fog will start rendering while in world movement mode" ) );
static FAutoConsoleVariable WorldMovementFogEndDistance( TEXT( "VREd.WorldMovementFogEndDistance" ), 800.0f, TEXT( "How far away fog will finish rendering while in world movement mode" ) );
static FAutoConsoleVariable WorldMovementFogSkyboxDistance( TEXT( "VREd.WorldMovementFogSkyboxDistance" ), 20000.0f, TEXT( "Anything further than this distance will be completed fogged and not visible" ) );