VREd.GridScaleMultiplier
VREd.GridScaleMultiplier
#Overview
name: VREd.GridScaleMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Scale of the grid
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:27
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
{
static FAutoConsoleVariable GridMovementTolerance( TEXT( "VREd.GridMovementTolerance" ), 0.1f, TEXT( "Tolerance for movement when the grid must disappear" ) );
static FAutoConsoleVariable GridScaleMultiplier( TEXT( "VREd.GridScaleMultiplier" ), 35.0f, TEXT( "Scale of the grid" ) );
static FAutoConsoleVariable GridFadeMultiplier( TEXT( "VREd.GridFadeMultiplier" ), 3.0f, TEXT( "Grid fade in/out speed, in 'fades per second'" ) );
static FAutoConsoleVariable GridFadeStartVelocity( TEXT( "VREd.GridFadeStartVelocity" ), 10.f, TEXT( "Grid fade duration" ) );
static FAutoConsoleVariable GridMaxOpacity( TEXT( "VREd.GridMaxFade" ), 0.8f, TEXT( "Grid maximum opacity" ) );
static FAutoConsoleVariable GridHeightOffset( TEXT( "VREd.GridHeightOffset" ), 0.0f, TEXT( "Height offset for the world movement grid. Useful when tracking space is not properly calibrated" ) );
static FAutoConsoleVariable WorldMovementFogOpacity( TEXT( "VREd.WorldMovementFogOpacity" ), 0.8f, TEXT( "How opaque the fog should be at the 'end distance' (0.0 - 1.0)" ) );