VREd.GridScaleMultiplier

VREd.GridScaleMultiplier

#Overview

name: VREd.GridScaleMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:27

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

{
	static FAutoConsoleVariable GridMovementTolerance( TEXT( "VREd.GridMovementTolerance" ), 0.1f, TEXT( "Tolerance for movement when the grid must disappear" ) );
	static FAutoConsoleVariable GridScaleMultiplier( TEXT( "VREd.GridScaleMultiplier" ), 35.0f, TEXT( "Scale of the grid" ) );
	static FAutoConsoleVariable GridFadeMultiplier( TEXT( "VREd.GridFadeMultiplier" ), 3.0f, TEXT( "Grid fade in/out speed, in 'fades per second'" ) );
	static FAutoConsoleVariable GridFadeStartVelocity( TEXT( "VREd.GridFadeStartVelocity" ), 10.f, TEXT( "Grid fade duration" ) );
	static FAutoConsoleVariable GridMaxOpacity( TEXT( "VREd.GridMaxFade" ), 0.8f, TEXT( "Grid maximum opacity" ) );
	static FAutoConsoleVariable GridHeightOffset( TEXT( "VREd.GridHeightOffset" ), 0.0f, TEXT( "Height offset for the world movement grid.  Useful when tracking space is not properly calibrated" ) );

	static FAutoConsoleVariable WorldMovementFogOpacity( TEXT( "VREd.WorldMovementFogOpacity" ), 0.8f, TEXT( "How opaque the fog should be at the 'end distance' (0.0 - 1.0)" ) );