VREd.LaserPointLightRadius

VREd.LaserPointLightRadius

#Overview

name: VREd.LaserPointLightRadius

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp:45

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:


	// Laser visuals
	static FAutoConsoleVariable LaserPointerLightRadius( TEXT( "VREd.LaserPointLightRadius" ), 10.0f, TEXT( "How big our hover light is" ) );
	static FAutoConsoleVariable LaserPointerRadius( TEXT( "VREd.LaserPointerRadius" ), .5f, TEXT( "Radius of the laser pointer line" ) );
	static FAutoConsoleVariable LaserPointerHoverBallRadius( TEXT( "VREd.LaserPointerHoverBallRadius" ), 1.0f, TEXT( "Radius of the visual cue for a hovered object along the laser pointer ray" ) );
	static FAutoConsoleVariable LaserPointerLightPullBackDistance( TEXT( "VREd.LaserPointerLightPullBackDistance" ), 2.5f, TEXT( "How far to pull back our little hover light from the impact surface" ) );
	static FAutoConsoleVariable LaserRadiusScaleWhenOverUI( TEXT( "VREd.LaserRadiusScaleWhenOverUI" ), 0.25f, TEXT( "How much to scale down the size of the laser pointer radius when over UI" ) );
	static FAutoConsoleVariable HoverBallRadiusScaleWhenOverUI( TEXT( "VREd.HoverBallRadiusScaleWhenOverUI" ), 0.4f, TEXT( "How much to scale down the size of the hover ball when over UI" ) );