VREd.LaserPointLightRadius
VREd.LaserPointLightRadius
#Overview
name: VREd.LaserPointLightRadius
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How big our hover light is
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp:45
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
// Laser visuals
static FAutoConsoleVariable LaserPointerLightRadius( TEXT( "VREd.LaserPointLightRadius" ), 10.0f, TEXT( "How big our hover light is" ) );
static FAutoConsoleVariable LaserPointerRadius( TEXT( "VREd.LaserPointerRadius" ), .5f, TEXT( "Radius of the laser pointer line" ) );
static FAutoConsoleVariable LaserPointerHoverBallRadius( TEXT( "VREd.LaserPointerHoverBallRadius" ), 1.0f, TEXT( "Radius of the visual cue for a hovered object along the laser pointer ray" ) );
static FAutoConsoleVariable LaserPointerLightPullBackDistance( TEXT( "VREd.LaserPointerLightPullBackDistance" ), 2.5f, TEXT( "How far to pull back our little hover light from the impact surface" ) );
static FAutoConsoleVariable LaserRadiusScaleWhenOverUI( TEXT( "VREd.LaserRadiusScaleWhenOverUI" ), 0.25f, TEXT( "How much to scale down the size of the laser pointer radius when over UI" ) );
static FAutoConsoleVariable HoverBallRadiusScaleWhenOverUI( TEXT( "VREd.HoverBallRadiusScaleWhenOverUI" ), 0.4f, TEXT( "How much to scale down the size of the hover ball when over UI" ) );