VREd.MinDockWindowSize
VREd.MinDockWindowSize
#Overview
name: VREd.MinDockWindowSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum size for dockable windows
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:118
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable UIAssetEditorSummonedOnHandHapticFeedbackStrength( TEXT( "VREd.UIAssetEditorSummonedOnHandHapticFeedbackStrength" ), 1.0f, TEXT( "Strenth of haptic to play to remind a user which hand an asset editor was spawned on" ) );
static FAutoConsoleVariable MaxDockWindowSize( TEXT( "VREd.MaxDockWindowSize" ), 250, TEXT( "Maximum size for dockable windows" ) );
static FAutoConsoleVariable MinDockWindowSize( TEXT( "VREd.MinDockWindowSize" ), 40, TEXT( "Minimum size for dockable windows" ) );
static FAutoConsoleVariable UIPanelOpenDistance( TEXT( "VREd.UIPanelOpenDistance" ), 20.f, TEXT( "Distance to spawn a panel from the hand in centimeters" ) );
static FAutoConsoleVariable UIPanelOpenRotationPitchOffset( TEXT( "VREd.UIPanelOpenRotationPitchOffset" ), 45.0f, TEXT( "The pitch rotation offset in degrees when spawning a panel in front of the motioncontroller" ) );
static FAutoConsoleVariable SteamVRTrackpadDeadzone(TEXT("VREd.SteamVRTrackpadDeadzone"), 0.3f, TEXT("The deadzone for the Vive motion controller trackpad"));
static const FTransform DefaultColorPickerTransform( FRotator( -10, 180, 0), FVector( 30, 35, 0 ), FVector( 1 ) );
static const FTransform DefaultActorPreviewTransform(FRotator(-20, 120, 0), FVector(50, -60, 0), FVector(1));
static FAutoConsoleVariable DefaultCameraUIResolutionX( TEXT( "VREd.DefaultCameraUIResolutionX" ), 1400, TEXT( "Horizontal resolution to use for VR editor UI render targets" ) );