VREd.MinJoystickOffsetBeforeFlick
VREd.MinJoystickOffsetBeforeFlick
#Overview
name: VREd.MinJoystickOffsetBeforeFlick
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Dead zone for flick actions on the motion controller
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp:53
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable MinTrackpadOffsetBeforeRadialMenu( TEXT( "VREd.MinTrackpadOffsetBeforeRadialMenu" ), 0.5f, TEXT( "How far you have to hold the trackpad upward before you can placing objects instantly by pulling the trigger" ) );
static FAutoConsoleVariable MinJoystickOffsetBeforeFlick( TEXT( "VREd.MinJoystickOffsetBeforeFlick" ), 0.4f, TEXT( "Dead zone for flick actions on the motion controller" ) );
static FAutoConsoleVariable TrackpadStopImpactAtLaserBuffer( TEXT( "VREd.TrackpadStopImpactAtLaserBuffer" ), 0.4f, TEXT( "Required amount to slide with input to stop transforming to end of laser" ) );
static FAutoConsoleVariable TrackpadAbsoluteDragSpeed( TEXT( "VREd.TrackpadAbsoluteDragSpeed" ), 80.0f, TEXT( "How fast objects move toward or away when you drag on the touchpad while carrying them" ) );
static FAutoConsoleVariable TrackpadRelativeDragSpeed( TEXT( "VREd.TrackpadRelativeDragSpeed" ), 8.0f, TEXT( "How fast objects move toward or away when you hold a direction on an analog stick while carrying them" ) );
static FAutoConsoleVariable MinVelocityForInertia( TEXT( "VREd.MinVelocityForMotionControllerInertia" ), 1.0f, TEXT( "Minimum velocity (in cm/frame in unscaled room space) before inertia will kick in when releasing objects (or the world)" ) );