VREd.MinUIScrollDeltaForInertia
VREd.MinUIScrollDeltaForInertia
#Overview
name: VREd.MinUIScrollDeltaForInertia
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum amount of touch pad input before inertial UI scrolling kicks in
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:114
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable UIAbsoluteScrollSpeed( TEXT( "VREd.UIAbsoluteScrollSpeed" ), 8.0f, TEXT( "How fast the UI scrolls when dragging the touchpad" ) );
static FAutoConsoleVariable UIRelativeScrollSpeed( TEXT( "VREd.UIRelativeScrollSpeed" ), 0.75f, TEXT( "How fast the UI scrolls when holding an analog stick" ) );
static FAutoConsoleVariable MinUIScrollDeltaForInertia( TEXT( "VREd.MinUIScrollDeltaForInertia" ), 0.25f, TEXT( "Minimum amount of touch pad input before inertial UI scrolling kicks in" ) );
static FAutoConsoleVariable UIPressHapticFeedbackStrength( TEXT( "VREd.UIPressHapticFeedbackStrength" ), 0.4f, TEXT( "Strenth of haptic when clicking on the UI" ) );
static FAutoConsoleVariable UIAssetEditorSummonedOnHandHapticFeedbackStrength( TEXT( "VREd.UIAssetEditorSummonedOnHandHapticFeedbackStrength" ), 1.0f, TEXT( "Strenth of haptic to play to remind a user which hand an asset editor was spawned on" ) );
static FAutoConsoleVariable MaxDockWindowSize( TEXT( "VREd.MaxDockWindowSize" ), 250, TEXT( "Maximum size for dockable windows" ) );
static FAutoConsoleVariable MinDockWindowSize( TEXT( "VREd.MinDockWindowSize" ), 40, TEXT( "Minimum size for dockable windows" ) );
static FAutoConsoleVariable UIPanelOpenDistance( TEXT( "VREd.UIPanelOpenDistance" ), 20.f, TEXT( "Distance to spawn a panel from the hand in centimeters" ) );
static FAutoConsoleVariable UIPanelOpenRotationPitchOffset( TEXT( "VREd.UIPanelOpenRotationPitchOffset" ), 45.0f, TEXT( "The pitch rotation offset in degrees when spawning a panel in front of the motioncontroller" ) );