VREd.QuickMenuUIResolutionY
VREd.QuickMenuUIResolutionY
#Overview
name: VREd.QuickMenuUIResolutionY
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Vertical resolution to use for Quick Menu VR UI render targets
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:106
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable DefaultRadialElementResolutionY(TEXT("VREd.DefaultRadialElementResolutionY"), 350, TEXT("Vertical resolution to use for VR editor radial UI render targets"));
static FAutoConsoleVariable QuickMenuUIResolutionX( TEXT( "VREd.QuickMenuUIResolutionX" ), 1200, TEXT( "Horizontal resolution to use for Quick Menu VR UI render targets" ) );
static FAutoConsoleVariable QuickMenuUIResolutionY( TEXT( "VREd.QuickMenuUIResolutionY" ), 1075, TEXT( "Vertical resolution to use for Quick Menu VR UI render targets" ) );
static FAutoConsoleVariable EditorUISize( TEXT( "VREd.EditorUISize" ), 70.0f, TEXT( "How big editor UIs should be" ) );
static FAutoConsoleVariable EditorUIScale( TEXT( "VREd.EditorUIScale" ), 2.0f, TEXT( "How much to scale up (or down) editor UIs for VR" ) );
static FAutoConsoleVariable AssetEditorUIResolutionX( TEXT( "VREd.AssetEditorUIResolutionX" ), 1920, TEXT( "Horizontal resolution to use for VR editor asset editor UI render targets" ) );
static FAutoConsoleVariable AssetEditorUIResolutionY( TEXT( "VREd.AssetEditorUIResolutionY" ), 1080, TEXT( "Vertical resolution to use for VR editor asset editor UI render targets" ) );
static FAutoConsoleVariable RadialMenuFadeDelay( TEXT( "VREd.RadialMenuFadeDelay" ), 0.2f, TEXT( "The delay for the radial menu after selecting a button" ) );
static FAutoConsoleVariable UIAbsoluteScrollSpeed( TEXT( "VREd.UIAbsoluteScrollSpeed" ), 8.0f, TEXT( "How fast the UI scrolls when dragging the touchpad" ) );