VREd.RadialUIBrightness
VREd.RadialUIBrightness
#Overview
name: VREd.RadialUIBrightness
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How bright the UI should be
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorRadialFloatingUI.cpp:16
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
{
static FAutoConsoleVariable RadialUIFadeSpeed( TEXT( "VREd.RadialUIFadeSpeed" ), 6.0f, TEXT( "How fast UI should fade in and out" ) );
static FAutoConsoleVariable RadialUIBrightness( TEXT( "VREd.RadialUIBrightness" ), 1.5f, TEXT( "How bright the UI should be" ) );
static FAutoConsoleVariable MinJoystickOffsetBeforeRadialMenu(TEXT("VREd.MinJoystickOffsetBeforeRadialMenu"), 0.4f, TEXT("Toggles inverting the touch pad vertical axis"));
static FAutoConsoleVariable CentralWidgetX(TEXT("VREd.CentralWidgetX"), 512, TEXT("Horizontal resolution to use for VR editor radial UI render targets"));
static FAutoConsoleVariable CentralWidgetY(TEXT("VREd.CentralWidgetY"), 512, TEXT("Vertical resolution to use for VR editor radial UI render targets"));
}