VREd.SequencerUIResolutionY

VREd.SequencerUIResolutionY

#Overview

name: VREd.SequencerUIResolutionY

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:100

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

{
	static FAutoConsoleVariable SequencerUIResolutionX(TEXT("VREd.SequencerUIResolutionX"), 960, TEXT("Horizontal resolution to use for Sequencer UI render targets"));
	static FAutoConsoleVariable SequencerUIResolutionY(TEXT("VREd.SequencerUIResolutionY"), 600, TEXT("Vertical resolution to use for Sequencer UI render targets"));
	static FAutoConsoleVariable DefaultEditorUIResolutionX( TEXT( "VREd.DefaultEditorUIResolutionX" ), 1024, TEXT( "Horizontal resolution to use for VR editor UI render targets" ) );
	static FAutoConsoleVariable DefaultEditorUIResolutionY( TEXT( "VREd.DefaultEditorUIResolutionY" ), 1024, TEXT( "Vertical resolution to use for VR editor UI render targets" ) );
	static FAutoConsoleVariable DefaultRadialElementResolutionX(TEXT("VREd.DefaultRadialElementResolutionX"), 350, TEXT("Horizontal resolution to use for VR editor radial UI render targets"));
	static FAutoConsoleVariable DefaultRadialElementResolutionY(TEXT("VREd.DefaultRadialElementResolutionY"), 350, TEXT("Vertical resolution to use for VR editor radial UI render targets"));
	static FAutoConsoleVariable QuickMenuUIResolutionX( TEXT( "VREd.QuickMenuUIResolutionX" ), 1200, TEXT( "Horizontal resolution to use for Quick Menu VR UI render targets" ) );
	static FAutoConsoleVariable QuickMenuUIResolutionY( TEXT( "VREd.QuickMenuUIResolutionY" ), 1075, TEXT( "Vertical resolution to use for Quick Menu VR UI render targets" ) );