VREd.SlateDragDistanceOverride

VREd.SlateDragDistanceOverride

#Overview

name: VREd.SlateDragDistanceOverride

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorMode.cpp:61

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

{
	FAutoConsoleVariable DefaultVRNearClipPlane(TEXT("VREd.DefaultVRNearClipPlane"), 5.0f, TEXT("The near clip plane to use for VR"));
	static FAutoConsoleVariable SlateDragDistanceOverride( TEXT( "VREd.SlateDragDistanceOverride" ), 40.0f, TEXT( "How many pixels you need to drag before a drag and drop operation starts in VR" ) );
	FAutoConsoleVariable DefaultWorldToMeters(TEXT("VREd.DefaultWorldToMeters"), 100.0f, TEXT("Default world to meters scale"));

	static FAutoConsoleVariable ShowHeadVelocity( TEXT( "VREd.ShowHeadVelocity" ), 0, TEXT( "Whether to draw a debug indicator that shows how much the head is accelerating" ) );
	static FAutoConsoleVariable HeadVelocitySmoothing( TEXT( "VREd.HeadVelocitySmoothing" ), 0.95f, TEXT( "How much to smooth out head velocity data" ) );
	static FAutoConsoleVariable HeadVelocityMinRadius( TEXT( "VREd.HeadVelocityMinRadius" ), 0.0f, TEXT( "How big the inner circle of the head velocity ring should be" ) );
	static FAutoConsoleVariable HeadVelocityMaxRadius( TEXT( "VREd.HeadVelocityMaxRadius" ), 10.0f, TEXT( "How big the outer circle of the head velocity ring should be" ) );