VREd.SteamVRTrackpadDeadzone

VREd.SteamVRTrackpadDeadzone

#Overview

name: VREd.SteamVRTrackpadDeadzone

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp:121

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static FAutoConsoleVariable UIPanelOpenDistance( TEXT( "VREd.UIPanelOpenDistance" ), 20.f, TEXT( "Distance to spawn a panel from the hand in centimeters" ) );
	static FAutoConsoleVariable UIPanelOpenRotationPitchOffset( TEXT( "VREd.UIPanelOpenRotationPitchOffset" ), 45.0f, TEXT( "The pitch rotation offset in degrees when spawning a panel in front of the motioncontroller" ) );
	static FAutoConsoleVariable SteamVRTrackpadDeadzone(TEXT("VREd.SteamVRTrackpadDeadzone"), 0.3f, TEXT("The deadzone for the Vive motion controller trackpad"));
	static const FTransform DefaultColorPickerTransform(	FRotator( -10, 180, 0), FVector( 30, 35, 0 ), FVector( 1 ) );
	static const FTransform DefaultActorPreviewTransform(FRotator(-20, 120, 0), FVector(50, -60, 0), FVector(1));
	static FAutoConsoleVariable DefaultCameraUIResolutionX( TEXT( "VREd.DefaultCameraUIResolutionX" ), 1400, TEXT( "Horizontal resolution to use for VR editor UI render targets" ) );
	static FAutoConsoleVariable DefaultCameraUIResolutionY( TEXT( "VREd.DefaultCameraUIResolutionY" ), 787, TEXT( "Vertical resolution to use for VR editor UI render targets" ) );
	static FAutoConsoleVariable CameraPreviewUISize( TEXT( "VREd.CameraPreviewUISize" ), 50.0f, TEXT( "How big camera preview UIs should be" ) );
}