VREd.TeleportLaserPointerLength

VREd.TeleportLaserPointerLength

#Overview

name: VREd.TeleportLaserPointerLength

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/Teleporter/VREditorTeleporter.cpp:21

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static FAutoConsoleVariable TeleportLerpTime(TEXT("VREd.TeleportLerpTime"), 0.1f, TEXT("The lerp time to teleport"));
	static FAutoConsoleVariable TeleportOffset(TEXT("VREd.TeleportOffset"), 100.0f, TEXT("The offset from the hitresult towards the controller"));
	static FAutoConsoleVariable TeleportLaserPointerLength(TEXT("VREd.TeleportLaserPointerLength"), 500000.0f, TEXT("Distance of the LaserPointer for teleporting"));
	static FAutoConsoleVariable TeleportDistance(TEXT("VREd.TeleportDistance"), 500.0f, TEXT("Default distance for teleporting when not hitting anything"));
	static FAutoConsoleVariable TeleportScaleSensitivity(TEXT("VREd.TeleportScaleSensitivity"), 0.05f, TEXT("Teleport world to meters scale touchpad sensitivity"));
	static FAutoConsoleVariable TeleportOffsetMultiplier(TEXT("VREd.TeleportOffsetMultiplier"), 0.3f, TEXT("Teleport offset multiplier"));
	static FAutoConsoleVariable TeleportEnableChangeScale(TEXT("VREd.TeleportEnableChangeScale"), 0, TEXT("Ability to change the world to meters scale while teleporting"));
	static FAutoConsoleVariable TeleportFadeInAnimateSpeed(TEXT("VREd.TeleportAnimateSpeed"), 3.0f, TEXT("How fast the teleporter should fade in"));
	static FAutoConsoleVariable TeleportDragSpeed(TEXT("VREd.TeleportDragSpeed"), 0.3f, TEXT("How fast the teleporter should drag behind the laser aiming location"));