VREd.TeleportLerpTime
VREd.TeleportLerpTime
#Overview
name: VREd.TeleportLerpTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The lerp time to teleport
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/Teleporter/VREditorTeleporter.cpp:19
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
namespace VREd
{
static FAutoConsoleVariable TeleportLerpTime(TEXT("VREd.TeleportLerpTime"), 0.1f, TEXT("The lerp time to teleport"));
static FAutoConsoleVariable TeleportOffset(TEXT("VREd.TeleportOffset"), 100.0f, TEXT("The offset from the hitresult towards the controller"));
static FAutoConsoleVariable TeleportLaserPointerLength(TEXT("VREd.TeleportLaserPointerLength"), 500000.0f, TEXT("Distance of the LaserPointer for teleporting"));
static FAutoConsoleVariable TeleportDistance(TEXT("VREd.TeleportDistance"), 500.0f, TEXT("Default distance for teleporting when not hitting anything"));
static FAutoConsoleVariable TeleportScaleSensitivity(TEXT("VREd.TeleportScaleSensitivity"), 0.05f, TEXT("Teleport world to meters scale touchpad sensitivity"));
static FAutoConsoleVariable TeleportOffsetMultiplier(TEXT("VREd.TeleportOffsetMultiplier"), 0.3f, TEXT("Teleport offset multiplier"));
static FAutoConsoleVariable TeleportEnableChangeScale(TEXT("VREd.TeleportEnableChangeScale"), 0, TEXT("Ability to change the world to meters scale while teleporting"));