VREd.ToggleDebugMode

VREd.ToggleDebugMode

#Overview

name: VREd.ToggleDebugMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorMode.cpp:76

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static FAutoConsoleVariable SFXMultiplier(TEXT("VREd.SFXMultiplier"), 1.5f, TEXT("Default Sound Effect Volume Multiplier"));

	static FAutoConsoleCommand ToggleDebugMode(TEXT("VREd.ToggleDebugMode"), TEXT("Toggles debug mode of the VR Mode"), FConsoleCommandDelegate::CreateStatic(&UVREditorMode::ToggleDebugMode));
}

const TCHAR* UVREditorMode::AssetContainerPath = TEXT("/Engine/VREditor/VREditorAssetContainerData");
bool UVREditorMode::bDebugModeEnabled = false;

UVREditorMode::UVREditorMode() :