VREd.UIOnArmRotationOffset

VREd.UIOnArmRotationOffset

#Overview

name: VREd.UIOnArmRotationOffset

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorBaseActor.cpp:7

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

{
	static FAutoConsoleVariable UIOnHandRotationOffset( TEXT( "VREd.UIOnHandRotationOffset" ), 45.0f, TEXT( "Rotation offset for UI that's docked to your hand, to make it more comfortable to hold" ) );
	static FAutoConsoleVariable UIOnArmRotationOffset( TEXT( "VREd.UIOnArmRotationOffset" ), 0.0f, TEXT( "Rotation offset for UI that's docked to your arm, so it aligns with the controllers" ) );
	static FAutoConsoleVariable DockUISmoothingAmount( TEXT( "VREd.DockUISmoothingAmount" ), 0.75f, TEXT( "How much to smooth out UI transforms (frame rate sensitive)" ) );
}

AVREditorBaseActor::AVREditorBaseActor() 
	: Super(),
	Scale( 1.0f ),