VREd.UIOnHandRotationOffset
VREd.UIOnHandRotationOffset
#Overview
name: VREd.UIOnHandRotationOffset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Rotation offset for UI that\'s docked to your hand, to make it more comfortable to hold
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorBaseActor.cpp:6
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
namespace VREd
{
static FAutoConsoleVariable UIOnHandRotationOffset( TEXT( "VREd.UIOnHandRotationOffset" ), 45.0f, TEXT( "Rotation offset for UI that's docked to your hand, to make it more comfortable to hold" ) );
static FAutoConsoleVariable UIOnArmRotationOffset( TEXT( "VREd.UIOnArmRotationOffset" ), 0.0f, TEXT( "Rotation offset for UI that's docked to your arm, so it aligns with the controllers" ) );
static FAutoConsoleVariable DockUISmoothingAmount( TEXT( "VREd.DockUISmoothingAmount" ), 0.75f, TEXT( "How much to smooth out UI transforms (frame rate sensitive)" ) );
}
AVREditorBaseActor::AVREditorBaseActor()
: Super(),