VREd.WorldMovementFogOpacity

VREd.WorldMovementFogOpacity

#Overview

name: VREd.WorldMovementFogOpacity

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:33

Scope (from outer to inner):

file
namespace    VREd

Source code excerpt:

	static FAutoConsoleVariable GridHeightOffset( TEXT( "VREd.GridHeightOffset" ), 0.0f, TEXT( "Height offset for the world movement grid.  Useful when tracking space is not properly calibrated" ) );

	static FAutoConsoleVariable WorldMovementFogOpacity( TEXT( "VREd.WorldMovementFogOpacity" ), 0.8f, TEXT( "How opaque the fog should be at the 'end distance' (0.0 - 1.0)" ) );
	static FAutoConsoleVariable WorldMovementFogStartDistance( TEXT( "VREd.WorldMovementFogStartDistance" ), 300.0f, TEXT( "How far away fog will start rendering while in world movement mode" ) );
	static FAutoConsoleVariable WorldMovementFogEndDistance( TEXT( "VREd.WorldMovementFogEndDistance" ), 800.0f, TEXT( "How far away fog will finish rendering while in world movement mode" ) );
	static FAutoConsoleVariable WorldMovementFogSkyboxDistance( TEXT( "VREd.WorldMovementFogSkyboxDistance" ), 20000.0f, TEXT( "Anything further than this distance will be completed fogged and not visible" ) );

	static FAutoConsoleVariable ScaleProgressBarLength( TEXT( "VREd.ScaleProgressBarLength" ), 50.0f, TEXT( "Length of the progressbar that appears when scaling" ) );
	static FAutoConsoleVariable ScaleProgressBarRadius( TEXT( "VREd.ScaleProgressBarRadius" ), 1.0f, TEXT( "Radius of the progressbar that appears when scaling" ) );