VREd.WorldMovementFogStartDistance
VREd.WorldMovementFogStartDistance
#Overview
name: VREd.WorldMovementFogStartDistance
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How far away fog will start rendering while in world movement mode
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:34
Scope (from outer to inner):
file
namespace VREd
Source code excerpt:
static FAutoConsoleVariable WorldMovementFogOpacity( TEXT( "VREd.WorldMovementFogOpacity" ), 0.8f, TEXT( "How opaque the fog should be at the 'end distance' (0.0 - 1.0)" ) );
static FAutoConsoleVariable WorldMovementFogStartDistance( TEXT( "VREd.WorldMovementFogStartDistance" ), 300.0f, TEXT( "How far away fog will start rendering while in world movement mode" ) );
static FAutoConsoleVariable WorldMovementFogEndDistance( TEXT( "VREd.WorldMovementFogEndDistance" ), 800.0f, TEXT( "How far away fog will finish rendering while in world movement mode" ) );
static FAutoConsoleVariable WorldMovementFogSkyboxDistance( TEXT( "VREd.WorldMovementFogSkyboxDistance" ), 20000.0f, TEXT( "Anything further than this distance will be completed fogged and not visible" ) );
static FAutoConsoleVariable ScaleProgressBarLength( TEXT( "VREd.ScaleProgressBarLength" ), 50.0f, TEXT( "Length of the progressbar that appears when scaling" ) );
static FAutoConsoleVariable ScaleProgressBarRadius( TEXT( "VREd.ScaleProgressBarRadius" ), 1.0f, TEXT( "Radius of the progressbar that appears when scaling" ) );
}