Widget.MaxAnimationLatentActions
Widget.MaxAnimationLatentActions
#Overview
name: Widget.MaxAnimationLatentActions
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Defines the maximum number of latent actions that can be run in one frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Animation/UMGSequenceTickManager.cpp:19
Scope (from outer to inner):
file
namespace UE::UMG
Source code excerpt:
static TAutoConsoleVariable<int32> CVarUMGMaxAnimationLatentActions(
TEXT("Widget.MaxAnimationLatentActions"),
100,
TEXT("Defines the maximum number of latent actions that can be run in one frame."),
ECVF_Default
);
int32 GFlushUMGAnimationsAtEndOfFrame = 1;
static FAutoConsoleVariableRef CVarUMGAnimationsAtEndOfFrame(