Widget.MaxAnimationLatentActions

Widget.MaxAnimationLatentActions

#Overview

name: Widget.MaxAnimationLatentActions

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Animation/UMGSequenceTickManager.cpp:19

Scope (from outer to inner):

file
namespace    UE::UMG

Source code excerpt:


	static TAutoConsoleVariable<int32> CVarUMGMaxAnimationLatentActions(
		TEXT("Widget.MaxAnimationLatentActions"),
		100,
		TEXT("Defines the maximum number of latent actions that can be run in one frame."),
		ECVF_Default
	);
	int32 GFlushUMGAnimationsAtEndOfFrame = 1;
	static FAutoConsoleVariableRef CVarUMGAnimationsAtEndOfFrame(