WidgetClassesToHide
WidgetClassesToHide
#Overview
name: WidgetClassesToHide
The value of this variable can be defined or overridden in .ini config files. 21
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
<Workspace>/Engine/Config/BaseEditor.ini:661, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:662, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:663, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:664, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:665, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:666, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:667, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:668, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:669, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:670, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:671, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:672, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:673, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:674, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:675, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:676, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:677, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:678, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Engine/Config/BaseEditor.ini:679, section: [/Script/Blutility.EditorUtilityWidgetProjectSettings]
<Workspace>/Projects/Lyra/Config/DefaultEditor.ini:29, section: [/Script/UMGEditor.UMGEditorProjectSettings]
<Workspace>/Projects/Lyra/Config/DefaultEditor.ini:30, section: [/Script/UMGEditor.UMGEditorProjectSettings]
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditorUtils.cpp:2343
Scope (from outer to inner):
file
namespace UE::UMG::Private
function bool IsUsableWidgetClass
Source code excerpt:
{
// Excludes this widget if it is on the hide list
for (const FSoftClassPath& WidgetClassToHide : UMGEditorProjectSettings->WidgetClassesToHide)
{
if (WidgetPathName.Find(WidgetClassToHide.ToString()) == 0)
{
return false;
}
}
#Loc: <Workspace>/Engine/Source/Editor/UMGEditor/Public/WidgetEditingProjectSettings.h:149
Scope (from outer to inner):
file
class class UWidgetEditingProjectSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category = "Class Filtering", meta = (MetaClass = "/Script/UMG.Widget"))
TArray<FSoftClassPath> WidgetClassesToHide;
public:
/** Enables a dialog that lets you select a root widget before creating a widget blueprint */
UPROPERTY(EditAnywhere, config, Category = "Designer")
bool bUseWidgetTemplateSelector;