WorkerProcessPriority
WorkerProcessPriority
#Overview
name: WorkerProcessPriority
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1973, section: [DevOptions.Shaders]
- INI Section:
DevOptions.Shaders
- Raw value:
-1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:6306
Scope (from outer to inner):
file
function FProcHandle FShaderCompilingManager::LaunchWorker
Source code excerpt:
// Launch the worker process
int32 PriorityModifier = -1; // below normal
GConfig->GetInt(TEXT("DevOptions.Shaders"), TEXT("WorkerProcessPriority"), PriorityModifier, GEngineIni);
if (DEBUG_SHADERCOMPILEWORKER)
{
// Note: Set breakpoint here and launch the ShaderCompileWorker with WorkerParameters a cmd-line
const TCHAR* WorkerParametersText = *WorkerParameters;
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Launching shader compile worker w/ WorkerParameters\n\t%s\n"), WorkerParametersText);