wp.Runtime.EnableServerStreaming

wp.Runtime.EnableServerStreaming

#Overview

name: wp.Runtime.EnableServerStreaming

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp:101

Scope: file

Source code excerpt:

int32 UWorldPartition::GlobalEnableServerStreaming = 0;
FAutoConsoleVariableRef UWorldPartition::CVarEnableServerStreaming(
	TEXT("wp.Runtime.EnableServerStreaming"),
	UWorldPartition::GlobalEnableServerStreaming,
	TEXT("Set to 1 to enable server streaming, set to 2 to only enable it in PIE.\n")
	TEXT("Changing the value while the game is running won't be considered."),
	WorldPartition::ECVF_Runtime_ReadOnly);

bool UWorldPartition::bGlobalEnableServerStreamingOut = false;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h:68

Scope: file

Source code excerpt:

enum class EWorldPartitionServerStreamingMode : uint8
{
	ProjectDefault = 0 UMETA(ToolTip = "Use project default (wp.Runtime.EnableServerStreaming)"),
	Disabled = 1 UMETA(ToolTip = "Server streaming is disabled"),
	Enabled = 2 UMETA(ToolTip = "Server streaming is enabled"),
	EnabledInPIE = 3 UMETA(ToolTip = "Server streaming is only enabled in PIE"),
};

UENUM()