wp.Runtime.EnableServerStreaming
wp.Runtime.EnableServerStreaming
#Overview
name: wp.Runtime.EnableServerStreaming
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to 1 to enable server streaming, set to 2 to only enable it in PIE.\nChanging the value while the game is running won\'t be considered.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp:101
Scope: file
Source code excerpt:
int32 UWorldPartition::GlobalEnableServerStreaming = 0;
FAutoConsoleVariableRef UWorldPartition::CVarEnableServerStreaming(
TEXT("wp.Runtime.EnableServerStreaming"),
UWorldPartition::GlobalEnableServerStreaming,
TEXT("Set to 1 to enable server streaming, set to 2 to only enable it in PIE.\n")
TEXT("Changing the value while the game is running won't be considered."),
WorldPartition::ECVF_Runtime_ReadOnly);
bool UWorldPartition::bGlobalEnableServerStreamingOut = false;
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h:68
Scope: file
Source code excerpt:
enum class EWorldPartitionServerStreamingMode : uint8
{
ProjectDefault = 0 UMETA(ToolTip = "Use project default (wp.Runtime.EnableServerStreaming)"),
Disabled = 1 UMETA(ToolTip = "Server streaming is disabled"),
Enabled = 2 UMETA(ToolTip = "Server streaming is enabled"),
EnabledInPIE = 3 UMETA(ToolTip = "Server streaming is only enabled in PIE"),
};
UENUM()