wp.Runtime.EnableServerStreamingOut

wp.Runtime.EnableServerStreamingOut

#Overview

name: wp.Runtime.EnableServerStreamingOut

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp:109

Scope: file

Source code excerpt:

bool UWorldPartition::bGlobalEnableServerStreamingOut = false;
FAutoConsoleVariableRef UWorldPartition::CVarEnableServerStreamingOut(
	TEXT("wp.Runtime.EnableServerStreamingOut"),
	UWorldPartition::bGlobalEnableServerStreamingOut,
	TEXT("Turn on/off to allow or not the server to stream out levels (only relevant when server streaming is enabled)\n")
	TEXT("Changing the value while the game is running won't be considered."),
	WorldPartition::ECVF_Runtime_ReadOnly);

bool UWorldPartition::bUseMakingVisibleTransactionRequests = false;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h:77

Scope: file

Source code excerpt:

enum class EWorldPartitionServerStreamingOutMode : uint8
{
	ProjectDefault = 0 UMETA(ToolTip = "Use project default (wp.Runtime.EnableServerStreamingOut)"),
	Disabled = 1 UMETA(ToolTip = "Server streaming out is disabled"),
	Enabled = 2 UMETA(ToolTip = "Server streaming out is enabled"),
};

UENUM()
enum class EWorldPartitionDataLayersLogicOperator : uint8