wp.Runtime.EnableServerStreamingOut
wp.Runtime.EnableServerStreamingOut
#Overview
name: wp.Runtime.EnableServerStreamingOut
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Turn on/off to allow or not the server to stream out levels (only relevant when server streaming is enabled)\nChanging the value while the game is running won\'t be considered.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp:109
Scope: file
Source code excerpt:
bool UWorldPartition::bGlobalEnableServerStreamingOut = false;
FAutoConsoleVariableRef UWorldPartition::CVarEnableServerStreamingOut(
TEXT("wp.Runtime.EnableServerStreamingOut"),
UWorldPartition::bGlobalEnableServerStreamingOut,
TEXT("Turn on/off to allow or not the server to stream out levels (only relevant when server streaming is enabled)\n")
TEXT("Changing the value while the game is running won't be considered."),
WorldPartition::ECVF_Runtime_ReadOnly);
bool UWorldPartition::bUseMakingVisibleTransactionRequests = false;
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h:77
Scope: file
Source code excerpt:
enum class EWorldPartitionServerStreamingOutMode : uint8
{
ProjectDefault = 0 UMETA(ToolTip = "Use project default (wp.Runtime.EnableServerStreamingOut)"),
Disabled = 1 UMETA(ToolTip = "Server streaming out is disabled"),
Enabled = 2 UMETA(ToolTip = "Server streaming out is enabled"),
};
UENUM()
enum class EWorldPartitionDataLayersLogicOperator : uint8