wp.Runtime.HLOD

wp.Runtime.HLOD

#Overview

name: wp.Runtime.HLOD

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODRuntimeSubsystem.cpp:139

Scope: file

Source code excerpt:


FAutoConsoleCommand UWorldPartitionHLODRuntimeSubsystem::EnableHLODCommand(
	TEXT("wp.Runtime.HLOD"),
	TEXT("Turn on/off loading & rendering of world partition HLODs."),
	FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray<FString>& Args)
	{
		UWorldPartitionHLODRuntimeSubsystem::WorldPartitionHLODEnabled = (Args.Num() != 1) || (Args[0] != TEXT("0"));
		for (const FWorldContext& Context : GEngine->GetWorldContexts())
		{