wp.Runtime.RuntimeSpatialHashPlacePartitionActorsUsingLocation
wp.Runtime.RuntimeSpatialHashPlacePartitionActorsUsingLocation
#Overview
name: wp.Runtime.RuntimeSpatialHashPlacePartitionActorsUsingLocation
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set RuntimeSpatialHashPlacePartitionActorsUsingLocation to true to place partitioned actors into their corresponding cell using their location instead of their bounding box.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.cpp:29
Scope: file
Source code excerpt:
bool GRuntimeSpatialHashPlacePartitionActorsUsingLocation = true;
static FAutoConsoleVariableRef CVarRuntimeSpatialHashPlacePartitionActorsUsingLocation(
TEXT("wp.Runtime.RuntimeSpatialHashPlacePartitionActorsUsingLocation"),
GRuntimeSpatialHashPlacePartitionActorsUsingLocation,
TEXT("Set RuntimeSpatialHashPlacePartitionActorsUsingLocation to true to place partitioned actors into their corresponding cell using their location instead of their bounding box."));
#endif
FSquare2DGridHelper::FSquare2DGridHelper(const FBox& InWorldBounds, const FVector& InOrigin, int64 InCellSize)