wp.Runtime.UseMakingVisibleTransactionRequests
wp.Runtime.UseMakingVisibleTransactionRequests
#Overview
name: wp.Runtime.UseMakingVisibleTransactionRequests
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether the client should wait for the server to acknowledge visibility update before making partitioned world streaming levels visible.\nChanging the value while the game is running won\'t be considered.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartition.cpp:117
Scope: file
Source code excerpt:
bool UWorldPartition::bUseMakingVisibleTransactionRequests = false;
FAutoConsoleVariableRef UWorldPartition::CVarUseMakingVisibleTransactionRequests(
TEXT("wp.Runtime.UseMakingVisibleTransactionRequests"),
UWorldPartition::bUseMakingVisibleTransactionRequests,
TEXT("Whether the client should wait for the server to acknowledge visibility update before making partitioned world streaming levels visible.\n")
TEXT("Changing the value while the game is running won't be considered."),
WorldPartition::ECVF_Runtime_ReadOnly);
bool UWorldPartition::bUseMakingInvisibleTransactionRequests = false;